Creating Health Bars using Unity GUI Textures
Technical talk from Matt Bauer about Unity creating scaling health bars in Nauticus Act III, the RTS style conclusion to Nauticus.
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Technical talk from Matt Bauer about Unity creating scaling health bars in Nauticus Act III, the RTS style conclusion to Nauticus.
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Technical talk from Matt Bauer about Unity animator state machines in Nauticus Act III. Simplify Unity state machines into manageable sub-components.
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Technical talk from Matt Bauer about A* pathfinding in Nauticus Act III.
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Video playthrough of Nauticus, Final Parsec's three-act game depicting the adventures of Piro.
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Take a sneak peak at Nauticus, Final Parsec's pirate-themed tile map based trilogy made built in Unity, with a slideshow of some early screenshots.
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Learn how to programmatically generate earth-like terrain using cellular automata.
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