
How Good Habits Can Help You Ship Your First Game (and Your Second)
The secret to game dev success? Small steps, daily habits, and the courage to ship—even when it’s not perfect.

Author
It's been a while since we've made progress on the game. But I'm back at it!
I'm starting to get the player movement dialed in. It's still a work in progress though. Jumping was completely reworked. The camera now has stops on the top, bottom, left, and right. I feel this makes the level bounds a bit more clear to the user. Made a red coin that kills the player.
Next Update: I'm going to work on the player's dash ability. Make it more user friendly and balanced. And rework the grappling hook.
Release notes (20181013.1):
- Reworked jumping.
- Made a new test world.
- Added kill script to red coin.
- Camera stops following player near the edges of the map
We have similar articles. Keep reading!
The secret to game dev success? Small steps, daily habits, and the courage to ship—even when it’s not perfect.
Author
Two boys build an ice cream robot with off-the-shelf parts, aiming to revolutionize the industry. This is the rise and fall of their ice cream-fueled adventure.
Author
We've released a new build of The Venom Event with improved jumping, better animations, a fancy grappling hook, less wonky platforms, and a loss condition.
Author
$9.99/mo
Unlock every tool, template, and asset with one subscription. Whether you're building a world, writing a story, or running a campaign, go further with expanded storage, AI features, and monthly content drops. No ads, no limits—just pure creative focus. You've started something great—upgrade to bring your vision fully to life.