Object Pooling
Learn how to create a simple object pooler in Unity3D in our series about building a 3D shooter on rails.
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Check out our collection of Unity articles, covering everything from beginner tutorials to more advanced development techniques.
Learn how to create a simple object pooler in Unity3D in our series about building a 3D shooter on rails.
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Video tutorial about ship and camera movement in a rail shooter built with Unity3d.
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An enlightening guide on how to create a simple parallax effect in Unity. Using parallax is a really cool way to breathe life into your games.
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Explore our world building articles, offering guidance on crafting detailed settings, characters, and lore for your game.
Learn to craft immersive, purposeful worlds for games with tips on organization, reusable lore, avoiding pitfalls, and keeping players engaged through curiosity and discovery.
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You've got a session tomorrow, and you're short on time. Prep can be a daunting part of running a game, but what if you could cut your prep time in half and still deliver compelling sessions? Enter: random tables.
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One of the hardest parts of running a long campaign isn’t worldbuilding. It’s continuity.
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This series of blog posts is designed to help you learn C# from scratch, with a focus on game development. Each post includes a video tutorial and code samples to guide you through key concepts and practical applications.
You truly need this lesson from our beginner series if you aren't familiar with using a Boolean in C#.
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Learn about "while" loops, a way to make sections of code repeat, in our 6th lesson in the C# series for beginners.
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Test out your knowledge on basic C# programming with a challenging project making a hangman game. Covers lessons 7-12 from the beginner series.
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This section offers comprehensive tutorials on a wide range of game development topics. From design to advanced programming techniques, each guide is crafted to help you level up your skills in game creation.
Video tutorial about managing enemy health in a rail shooter built with Unity3d. We'll also discuss killing enemies in fiery explosions.
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The second video tutorial of a series which takes you through the process of building a tower defense game.
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Technical talk from Matt Bauer about Unity creating scaling health bars in Nauticus Act III, the RTS style conclusion to Nauticus.
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Check out some posts related to 2D tilemaps for tower defense games, randomly generated maps for top down 2D games, and guides on pathfinding algorithms.
The first video tutorial of a series which takes you through the process of building a tower defense game.
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Tools help you make great maps. But the story is still up to you. A map is not just a backdrop. It is the spine of your narrative. This post shows how to turn locations into narrative hooks for your game, novel, or campaign.
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Technical talk from Matt Bauer about A* pathfinding in Nauticus Act III.
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