Tower Defense Tutorials Part 5
The fifth video tutorial of a series which takes you through the process of building a tower defense game.
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Check out our collection of Unity articles, covering everything from beginner tutorials to more advanced development techniques.
The fifth video tutorial of a series which takes you through the process of building a tower defense game.
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This article explains how to download and install the Official Plugin for uploading Unity WebGL games to FinalParsec.
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An enlightening guide on how to create a simple parallax effect in Unity. Using parallax is a really cool way to breathe life into your games.
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Explore our world building articles, offering guidance on crafting detailed settings, characters, and lore for your game.
Learn how to programmatically generate earth-like terrain using cellular automata.
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Building a narrative setting for your games is very important. Think through the vision for your world, draw from other work and experiences, and consider the limitations to build a compelling and interesting universe.
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Explore some tips for creating a compelling and memorable video game character that will keep players engaged and invested in your game.
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This series of blog posts is designed to help you learn C# from scratch, with a focus on game development. Each post includes a video tutorial and code samples to guide you through key concepts and practical applications.
Lesson 12 in a our series about learning C# teaches you about working with methods.
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You're familiar with "while" loops in C#, but but it's time to learn about "for" loops. Let's get loopy in the 7th lesson in our series about learning C#.
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Run sections of your code only IF you want them to with the "if" statement in the 5th lesson from the series on learning C# for beginners.
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This section offers comprehensive tutorials on a wide range of game development topics. From design to advanced programming techniques, each guide is crafted to help you level up your skills in game creation.
Learn how to detect enemies and shoot projectiles at them. A continuation of the tower defense tutorial series.
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An addendum to a previous post that gives additional details if you're still having trouble deploying your Unity games to an Android device.
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Learn how to create a simple object pooler in Unity3D in our series about building a 3D shooter on rails.
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Check out some posts related to 2D tilemaps for tower defense games, randomly generated maps for top down 2D games, and guides on pathfinding algorithms.
Technical talk from Matt Bauer about A* pathfinding in Nauticus Act III.
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Tools help you make great maps. But the story is still up to you. A map is not just a backdrop. It is the spine of your narrative. This post shows how to turn locations into narrative hooks for your game, novel, or campaign.
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The first video tutorial of a series which takes you through the process of building a tower defense game.
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