
Scurvy Siege Dev Log 1
Introducing a new project from Final Parsec's. Scurvy Siege takes piece from our past games to make a great new experience in the tower defense genre.

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Check out our collection of Unity articles, covering everything from beginner tutorials to more advanced development techniques.
Introducing a new project from Final Parsec's. Scurvy Siege takes piece from our past games to make a great new experience in the tower defense genre.
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The first video tutorial of a series which takes you through the process of building a tower defense game.
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An addendum to a previous post that gives additional details if you're still having trouble deploying your Unity games to an Android device.
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Explore our world building articles, offering guidance on crafting detailed settings, characters, and lore for your game.
Learn to craft immersive, purposeful worlds for games with tips on organization, reusable lore, avoiding pitfalls, and keeping players engaged through curiosity and discovery.
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As a game dev, creating an engaging game that hooks players is crucial. The critical path, a sequence of objectives, plays a key role. Here's a step-by-step guide for plotting it.
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Learn how to programmatically generate earth-like terrain using cellular automata.
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This series of blog posts is designed to help you learn C# from scratch, with a focus on game development. Each post includes a video tutorial and code samples to guide you through key concepts and practical applications.
Characters, the data type that's just a little less useful than a string.
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Lesson 10 in a our series about learning C# teaches you about working with arrays.
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Learn how to declare and use variables in the very first lesson from our series on learning C# for beginners.
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This section offers comprehensive tutorials on a wide range of game development topics. From design to advanced programming techniques, each guide is crafted to help you level up your skills in game creation.
Technical talk from Matt Bauer about Unity animator state machines in Nauticus Act III. Simplify Unity state machines into manageable sub-components.
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See a few video examples of a Unity program that visualizes A* pathfinding in a user friendly way with a tracing option.
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The first video tutorial of a series which takes you through the process of building a tower defense game.
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Check out some posts related to 2D tilemaps for tower defense games, randomly generated maps for top down 2D games, and guides on pathfinding algorithms.
See a few video examples of a Unity program that visualizes A* pathfinding in a user friendly way with a tracing option.
Author
Learn how to programmatically generate earth-like terrain using cellular automata.
Author
Technical talk from Matt Bauer about A* pathfinding in Nauticus Act III.
Author