Announcing the Tower Defense Tutorial Video Series!
The first video tutorial of a series which takes you through the process of building a tower defense game.
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Check out our collection of Unity articles, covering everything from beginner tutorials to more advanced development techniques.
The first video tutorial of a series which takes you through the process of building a tower defense game.
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Learn how to detect enemies and shoot projectiles at them. A continuation of the tower defense tutorial series.
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The secret to game dev success? Small steps, daily habits, and the courage to ship—even when it’s not perfect.
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Explore our world building articles, offering guidance on crafting detailed settings, characters, and lore for your game.
Learn how to programmatically generate earth-like terrain using cellular automata.
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Learn to craft immersive, purposeful worlds for games with tips on organization, reusable lore, avoiding pitfalls, and keeping players engaged through curiosity and discovery.
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Learn how to run a sandbox TTRPG campaign with zero prep using random tables. This guide shows how to quickly build towns, NPCs, and story hooks on the fly, freeing you to react and improvise with confidence. Includes tips, examples, and a printable Town Starter Kit to get started fast.
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This series of blog posts is designed to help you learn C# from scratch, with a focus on game development. Each post includes a video tutorial and code samples to guide you through key concepts and practical applications.
Lesson 12 in a our series about learning C# teaches you about working with methods.
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Learn how to declare and use variables in the very first lesson from our series on learning C# for beginners.
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You're familiar with "while" loops in C#, but but it's time to learn about "for" loops. Let's get loopy in the 7th lesson in our series about learning C#.
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This section offers comprehensive tutorials on a wide range of game development topics. From design to advanced programming techniques, each guide is crafted to help you level up your skills in game creation.
An addendum to a previous post that gives additional details if you're still having trouble deploying your Unity games to an Android device.
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Sharing prototypes early helps shape better games. In this post, I show how I use Final Parsec to instantly deploy and share my Godot builds for fast, browser-based feedback.
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The fifth video tutorial of a series which takes you through the process of building a tower defense game.
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Check out some posts related to 2D tilemaps for tower defense games, randomly generated maps for top down 2D games, and guides on pathfinding algorithms.
The first video tutorial of a series which takes you through the process of building a tower defense game.
Author
Technical talk from Matt Bauer about A* pathfinding in Nauticus Act III.
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See a few video examples of a Unity program that visualizes A* pathfinding in a user friendly way with a tracing option.
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