
Final Parsec Blog
You're browsing our blog archive - featured posts are here at the top. Keep scrolling to dive deeper into a wide range of posts on the topics you care about.

Featured posts
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- Title
- How Good Habits Can Help You Ship Your First Game (and Your Second)
- Summary
- The secret to game dev success? Small steps, daily habits, and the courage to ship—even when it’s not perfect.
- Publish date
- Author
- Baer Bradford
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- Title
- Strategies to Craft Worlds Players Love
- Summary
- Learn to craft immersive, purposeful worlds for games with tips on organization, reusable lore, avoiding pitfalls, and keeping players engaged through curiosity and discovery.
- Publish date
- Author
- Baer Bradford
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- Title
- RoboFreeze Inc.
- Summary
- Two boys build an ice cream robot with off-the-shelf parts, aiming to revolutionize the industry. This is the rise and fall of their ice cream-fueled adventure.
- Publish date
- Author
- Baer Bradford
Unity
Check out our collection of Unity articles, covering everything from beginner tutorials to more advanced development techniques.


Enemy Health and Explosions
Video tutorial about managing enemy health in a rail shooter built with Unity3d. We'll also discuss killing enemies in fiery explosions.

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Tower Defense Tutorials Part 3
The third video tutorial of a series which takes you through the process of building a tower defense game.

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World Building
Explore our world building articles, offering guidance on crafting detailed settings, characters, and lore for your game.

Making a Video Game Character
Explore some tips for creating a compelling and memorable video game character that will keep players engaged and invested in your game.

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Writing Dialogue for Video Games
Writing good dialogue for video games is an essential skill for game developers to master, as it helps to bring the game's characters and story to life, and makes the game more immersive for players.

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Using Cellular Automata to Create a Random Map Generator
Learn how to programmatically generate earth-like terrain using cellular automata.

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Categories
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Uunity
38 blog posts
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Ttutorial
22 blog posts
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LClearn-c-sharp
15 blog posts
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Pproject
15 blog posts
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TDtower-defense
8 blog posts
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WBworld-building
7 blog posts
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GDgame-design
7 blog posts
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TVtd-video-series
6 blog posts
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Aandroid
6 blog posts
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Ssprites
5 blog posts
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MGmap-generation
5 blog posts
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LElegacy-earth-video-series
4 blog posts
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Ppathfinding
3 blog posts
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Nnews
3 blog posts
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OSoffice-sim
2 blog posts
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Vvr
2 blog posts
Learn C#
This series of blog posts is designed to help you learn C# from scratch, with a focus on game development. Each post includes a video tutorial and code samples to guide you through key concepts and practical applications.

C# Project 2
Test out your knowledge on basic C# programming with a challenging project making a hangman game. Covers lessons 7-12 from the beginner series.

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Bubble Sort
Sample source code for implementing bubble sort in C# with an accompanying video explaining how to do it yourself.

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C# Lesson 3
Learn how to do some basic math with C# in the 3rd lesson from our series for beginners learning C#.

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Tutorials
This section offers comprehensive tutorials on a wide range of game development topics. From design to advanced programming techniques, each guide is crafted to help you level up your skills in game creation.

A* Pathfinding Tutorial
Technical talk from Matt Bauer about A* pathfinding in Nauticus Act III.

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Announcing the Tower Defense Tutorial Video Series!
The first video tutorial of a series which takes you through the process of building a tower defense game.

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Parallax for Dummies
An enlightening guide on how to create a simple parallax effect in Unity. Using parallax is a really cool way to breathe life into your games.
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Map Generation
Check out some posts related to 2D tilemaps for tower defense games, randomly generated maps for top down 2D games, and guides on pathfinding algorithms.

A* Pathfinding Visualization
See a few video examples of a Unity program that visualizes A* pathfinding in a user friendly way with a tracing option.

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A* Pathfinding Tutorial
Technical talk from Matt Bauer about A* pathfinding in Nauticus Act III.

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Tower Defense Tutorials Part 2
The second video tutorial of a series which takes you through the process of building a tower defense game.

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