A* Pathfinding Tutorial

Technical talk from Matt Bauer about A* pathfinding in Nauticus Act III.

Pathfinding plays a vital part of Nauticus Act III. This technical tutorial demonstrates implementing and optimizing A-Star path finding in a Unity3D game.

Code from our project:

And some additional resources to help get you started:

Recommended posts

We have similar articles. Keep reading!

Shaders in Unity: Core Concepts

Shaders are a powerful tool in game development, allowing developers to create rich, visually striking effects that can greatly enhance the realism and immersion of a game. However, they can also be complex and difficult to understand.

Caching and Apache

Quick tutorial covering how HTTP headers affect browser caching and configuring Apache for your needs.

How to use a sprite sheet in Unity3D

Build a running animation for your character in Unity3d starting from a sprite sheet

Object Pooling

Learn how to create a simple object pooler in Unity3D in our series about building a 3D shooter on rails.

Comments

Log in or sign up to leave a comment.