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solo-play

How to Create Random Tables

This guide walks you through creating custom Random Table Generators, from setting up a Generator and organizing its contents to building your first Random Table and filling it with entries. You’ll learn what each section of the editor does, how privacy and search metadata work, how to link tables together for layered results, and how to speed up setup with pasted entries or assisted generation.

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sprites

How to Turn AI-Generated Art into a Pixel-Perfect Game Sprite

Creating game sprites used to take hours of painstaking work, drawing frame by frame, tweaking pixels, and hoping the animation felt right. AI-generated art enables you to create a whole sprite sheet in seconds, but it still takes some effort to get it pixel-perfect and ready to use in a game. In this post, we’ll show you how to take AI art and transform it into a polished asset that moves fluidly, letting you focus on building your game instead of wrestling with every frame.

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game-design

Running a Sandbox Game with Zero Prep

Learn how to run a sandbox TTRPG campaign with zero prep using random tables. This guide shows how to quickly build towns, NPCs, and story hooks on the fly, freeing you to react and improvise with confidence. Includes tips, examples, and a printable Town Starter Kit to get started fast.

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tutorial

Shaders in Unity: Core Concepts

Shaders are a powerful tool in game development, allowing developers to create rich, visually striking effects that can greatly enhance the realism and immersion of a game. However, they can also be complex and difficult to understand.