
How I’m Sharing Prototypes of My Godot Game
Sharing prototypes early helps shape better games. In this post, I show how I use Final Parsec to instantly deploy and share my Godot builds for fast, browser-based feedback.

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Sharing prototypes early helps shape better games. In this post, I show how I use Final Parsec to instantly deploy and share my Godot builds for fast, browser-based feedback.
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Shaders are a powerful tool in game development, allowing developers to create rich, visually striking effects that can greatly enhance the realism and immersion of a game. However, they can also be complex and difficult to understand.
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Learn how to breathe life into your Unity projects with parallax effects in this step-by-step tutorial.
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Learn the basics of programing with Unity! Starting with how to use the colsole.
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An addendum to a previous post that gives additional details if you're still having trouble deploying your Unity games to an Android device.
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Learn how to create a simple object pooler in Unity3D in our series about building a 3D shooter on rails.
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Video tutorial about managing enemy health in a rail shooter built with Unity3d. We'll also discuss killing enemies in fiery explosions.
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An enlightening guide on how to create a simple parallax effect in Unity. Using parallax is a really cool way to breathe life into your games.
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Video tutorial about turrets and missiles in a rail shooter built with Unity3d.
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Quick tutorial covering how HTTP headers affect browser caching and configuring Apache for your needs.
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Video tutorial about ship and camera movement in a rail shooter built with Unity3d.
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See a few video examples of a Unity program that visualizes A* pathfinding in a user friendly way with a tracing option.
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The sixth video tutorial of a series which takes you through the process of building a tower defense game.
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The fifth video tutorial of a series which takes you through the process of building a tower defense game.
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The fourth video tutorial of a series which takes you through the process of building a tower defense game.
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Learn how to detect enemies and shoot projectiles at them. A continuation of the tower defense tutorial series.
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The third video tutorial of a series which takes you through the process of building a tower defense game.
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The second video tutorial of a series which takes you through the process of building a tower defense game.
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The first video tutorial of a series which takes you through the process of building a tower defense game.
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Step-by-step instructions to learn how to deploy an existing Unity game to your Android device or get a game ready for releasing to the Play Store.
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Technical talk from Matt Bauer about Unity creating scaling health bars in Nauticus Act III, the RTS style conclusion to Nauticus.
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Technical talk from Matt Bauer about Unity animator state machines in Nauticus Act III. Simplify Unity state machines into manageable sub-components.
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Technical talk from Matt Bauer about A* pathfinding in Nauticus Act III.
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