How to Track NPC Appearances Across Multiple D&D Sessions
One of the hardest parts of running a long campaign isn’t worldbuilding. It’s continuity.
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Technical talk from Matt Bauer about A* pathfinding in Nauticus Act III.
Pathfinding plays a vital part of Nauticus Act III. This technical tutorial demonstrates implementing and optimizing A-Star path finding in a Unity3D game.
Code from our project:
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One of the hardest parts of running a long campaign isn’t worldbuilding. It’s continuity.
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This guide walks you through creating custom Random Table Generators, from setting up a Generator and organizing its contents to building your first Random Table and filling it with entries. You’ll learn what each section of the editor does, how privacy and search metadata work, how to link tables together for layered results, and how to speed up setup with pasted entries or assisted generation.
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