How to Track NPC Appearances Across Multiple D&D Sessions
One of the hardest parts of running a long campaign isn’t worldbuilding. It’s continuity.
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The first video tutorial of a series which takes you through the process of building a tower defense game.
Over the next couple months, Final Parsec will be creating a tower defense style game. Follow along as we build from the ground up to a game intended for the web and Android devices.
This tutorial will demonstrate how to create a grid without using Unity GameObjects. By eliminating the overhead of multiple GameObjects, we can increase performance. The grid we're building here will be a vital piece of infrastructure as enemies will walk across it, turrets will be placed on it, and it will handle user interaction in various ways.
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One of the hardest parts of running a long campaign isn’t worldbuilding. It’s continuity.
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This guide walks you through creating custom Random Table Generators, from setting up a Generator and organizing its contents to building your first Random Table and filling it with entries. You’ll learn what each section of the editor does, how privacy and search metadata work, how to link tables together for layered results, and how to speed up setup with pasted entries or assisted generation.
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