Tower Defense Tutorials Part 5

The fifth video tutorial of a series which takes you through the process of building a tower defense game.

This tutorial goes over how to pass data between scenes using the singleton pattern, something especially useful when a user is picking map types and difficulty in a separate menu scene. We also give an overview of building a menu system with Prezi-style transitions (panning and zooming camera with parallax effects).

In addition to building the menu and passing state data around, learn how to display a loading screen between scenes. Without this, the game may appear to hang when a player starts from the main menu.

Recommended posts

We have similar articles. Keep reading!

How to Upload And Host Unity WebGL Games on FinalParsec

Learn how to use the Final Parsec plugin for Unity to easily make WebGL builds of your game and host it online for FREE!

How to Install Unity3D and Unity Hub

Follow our step-by-step guide for beginners to get started installing and running Unity3D.

Parallax for Dummies

An enlightening guide on how to create a simple parallax effect in Unity. Using parallax is a really cool way to breathe life into your games.

Caching and Apache

Quick tutorial covering how HTTP headers affect browser caching and configuring Apache for your needs.

Comments

Log in or sign up to leave a comment.