Unity Animator State Machine Tutorial

Technical talk from Matt Bauer about Unity animator state machines in Nauticus Act III. Simplify Unity state machines into manageable sub-components.

I was having trouble finding examples on the internet on how to create complex animator state machines using Unity, so I came up with my own solution and made a tutorial on how I implemented it.

If you have any questions about this issue or others I have posted, leave us a comment on the Youtube video or check out our Sunday afternoon podcasts at twitch.tv/finalparsec.

Recommended posts

We have similar articles. Keep reading!

A* Pathfinding Visualization

See a few video examples of a Unity program that visualizes A* pathfinding in a user friendly way with a tracing option.

Object Pooling

Learn how to create a simple object pooler in Unity3D in our series about building a 3D shooter on rails.

Scurvy Siege Dev Log 1

Introducing a new project from Final Parsec's. Scurvy Siege takes piece from our past games to make a great new experience in the tower defense genre.

Legacy Earth Alpha Release

The very first build of Legacy Earth! The first three missions are available to play and then it will abruptly stop.

Comments

Log in or sign up to leave a comment.