How to Track NPC Appearances Across Multiple D&D Sessions
One of the hardest parts of running a long campaign isn’t worldbuilding. It’s continuity.
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Creating game sprites used to take hours of painstaking work, drawing frame by frame, tweaking pixels, and hoping the animation felt right. AI-generated art enables you to create a whole sprite sheet in seconds, but it still takes some effort to get it pixel-perfect and ready to use in a game. In this post, we’ll show you how to take AI art and transform it into a polished asset that moves fluidly, letting you focus on building your game instead of wrestling with every frame.
Open the Art Maker, fill in the fields with what you want, and hit generate.
In just a few moments, you’ll have a full sheet of frames you can work with.
AI-generated sprites can sometimes look blurry or too smooth. If you want to make them feel like authentic pixel art, you’ll want to sharpen them up.
To use Unfaker:
Now your sprite has defined pixels like the retro games we’re used to.
Not every frame will be a keeper. Some might look awkward, others may not match the motion you want.
This is where you decide which frames to use. For the chicken example, the best animation loop came from just five frames.
Next, you’ll cut the good frames out and put them into order. Then make the final sprite sheet using the sprite sheet maker.
At this point, you’ve turned raw AI output into a usable sprite sheet.
The final step is importing your sprite into a game engine and setting it in motion:
And just like that, your sprite is alive.
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