Turrets and Missiles Tutorial
Video tutorial about turrets and missiles in a rail shooter built with Unity3d.
This is a continuation of Final Parsec's tutorial series on building a space-themed rail shooter with Unity3d.
Combat in this game involves dodging fire from ground based turrets.
In this tutorial, I'll be going over how to build turrets which detect the player using colliders.
Then we'll discuss how to make the turret face the player and fire.
You can follow along with the development of the project and find the source code from the tutorial on GitHub.
Recommended posts
We have similar articles. Keep reading!
Learn how to run a sandbox TTRPG campaign with zero prep using random tables. This guide shows how to quickly build towns, NPCs, and story hooks on the fly, freeing you to react and improvise with confidence. Includes tips, examples, and a printable Town Starter Kit to get started fast.
You've got a session tomorrow, and you're short on time. Prep can be a daunting part of running a game, but what if you could cut your prep time in half and still deliver compelling sessions? Enter: random tables.
Tools help you make great maps. But the story is still up to you. A map is not just a backdrop. It is the spine of your narrative. This post shows how to turn locations into narrative hooks for your game, novel, or campaign.