Caching and Apache
Quick tutorial covering how HTTP headers affect browser caching and configuring Apache for your needs.
Author
The fifth video tutorial of a series which takes you through the process of building a tower defense game.
This tutorial goes over how to pass data between scenes using the singleton pattern, something especially useful when a user is picking map types and difficulty in a separate menu scene. We also give an overview of building a menu system with Prezi-style transitions (panning and zooming camera with parallax effects).
In addition to building the menu and passing state data around, learn how to display a loading screen between scenes. Without this, the game may appear to hang when a player starts from the main menu.
We have similar articles. Keep reading!
Quick tutorial covering how HTTP headers affect browser caching and configuring Apache for your needs.
Author
Technical talk from Matt Bauer about A* pathfinding in Nauticus Act III.
Author
Video tutorial about managing enemy health in a rail shooter built with Unity3d. We'll also discuss killing enemies in fiery explosions.
Author