Large Elemental, Neutral
Statistics
- Armor Class: 15
- Hit Points: 90 (12d10 + 24)
- Initiative: +5 (score 15)
- Speed: Walk 10 ft., Fly 90 ft. (hover)
- Challenge: CR 5, 1,800 XP, proficiency bonus +3
Abilities
- Strength: 14 (+2); save +2
- Dexterity: 20 (+5); save +5
- Constitution: 14 (+2); save +2
- Intelligence: 6 (-2); save -2
- Wisdom: 10 (+0); save +0
- Charisma: 6 (-2); save -2
Defenses
- Damage Resistances: Bludgeoning, Lightning, Piercing, Slashing
- Damage Immunities: Poison, Thunder
- Condition Immunities: Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses and Languages
- Senses: Darkvision 60 ft.; Passive Perception 10
- Languages: Primordial (Auran)
Traits
Air Form. The elemental can enter a creature’s space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.
Actions
Multiattack. The elemental makes two Thunderous Slam attacks.
Thunderous Slam. Melee Attack Roll: +8, reach 10 ft. Hit: 14 (2d8 + 5) Thunder damage.
Whirlwind (Recharge 4–6). Strength Saving Throw: DC 13, one Medium or smaller creature in the elemental’s space. Failure: 24 (4d10 + 2) Thunder damage, and the target is pushed up to 20 feet straight away from the elemental and has the Prone condition. Success: Half damage only.
Source
- Document: System Reference Document 5.2.1
- Version: 5.2.1
- License: CC-BY-4.0
- Pages: 258, 259
- URL: https://www.dndbeyond.com/srd