Bandit Captain

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Description

Medium or Small Humanoid, Neutral

Collection: Bandits

Statistics

  • Armor Class: 15
  • Hit Points: 52 (8d8 + 16)
  • Initiative: +3 (score 13)
  • Speed: Walk 30 ft.
  • Challenge: CR 2, 450 XP, proficiency bonus +2

Abilities

  • Strength: 15 (+2); save +4
  • Dexterity: 16 (+3); save +5
  • Constitution: 14 (+2); save +2
  • Intelligence: 14 (+2); save +2
  • Wisdom: 11 (+0); save +2
  • Charisma: 14 (+2); save +2

Skills

  • Athletics: +4
  • Deception: +4

Senses and Languages

  • Senses: Passive Perception 10
  • Languages: Common, Thieves’ Cant

Gear

  • Pistol
  • Scimitar
  • Studded Leather Armor

Actions

Multiattack. The bandit makes two attacks, using Scimitar and Pistol in any combination.

Scimitar. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.

Pistol. Ranged Attack Roll: +5, range 30/90 ft. Hit: 8 (1d10 + 3) Piercing damage.

Reactions

Parry. Trigger: The bandit is hit by a melee attack roll while holding a weapon. Response: The bandit adds 2 to its AC against that attack, possibly causing it to miss.

Source

  • Document: System Reference Document 5.2.1
  • Version: 5.2.1
  • License: CC-BY-4.0
  • Pages: 261, 262
  • URL: https://www.dndbeyond.com/srd