Large Monstrosity, Chaotic Evil
Statistics
- Armor Class: 14
- Hit Points: 114 (12d10 + 48)
- Initiative: +0 (score 10)
- Speed: Walk 30 ft., Fly 60 ft.
- Challenge: CR 6, 2,300 XP, proficiency bonus +3
Abilities
- Strength: 19 (+4); save +4
- Dexterity: 11 (+0); save +0
- Constitution: 19 (+4); save +4
- Intelligence: 3 (-4); save -4
- Wisdom: 14 (+2); save +2
- Charisma: 10 (+0); save +0
Skills
- Perception: +8
Senses and Languages
- Senses: Darkvision 60 ft.; Passive Perception 18
- Languages: Understands Draconic but can’t speak
Actions
Multiattack. The chimera makes one Ram attack, one Bite attack, and one Claw attack. It can replace the Claw attack with a use of Fire Breath if available.
Bite. Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage, or 18 (4d6 + 4) Piercing damage if the chimera had Advantage on the attack roll.
Claw. Melee Attack Roll: +7, reach 5 ft. Hit: 7 (1d6 + 4) Slashing damage.
Ram. Melee Attack Roll: +7, reach 5 ft. Hit: 10 (1d12 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.
Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 15, each creature in a 15-foot Cone. Failure: 31 (7d8) Fire damage. Success: Half damage.
Source
- Document: System Reference Document 5.2.1
- Version: 5.2.1
- License: CC-BY-4.0
- Pages: 273
- URL: https://www.dndbeyond.com/srd