Medium or Small Humanoid, Neutral
Collection: Cultists
Statistics
- Armor Class: 13
- Hit Points: 44 (8d8 + 8)
- Initiative: +2 (score 12)
- Speed: Walk 30 ft.
- Challenge: CR 2, 450 XP, proficiency bonus +2
Abilities
- Strength: 11 (+0); save +0
- Dexterity: 14 (+2); save +2
- Constitution: 12 (+1); save +1
- Intelligence: 10 (+0); save +0
- Wisdom: 14 (+2); save +4
- Charisma: 13 (+1); save +1
Skills
- Deception: +3
- Persuasion: +3
- Religion: +2
Senses and Languages
- Senses: Passive Perception 12
- Languages: Common
Gear
- Holy Symbol
- Leather Armor
Actions
Pact Blade. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 7 (2d6) Necrotic damage.
Spellcasting. The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks): At Will: Light, Thaumaturgy 2/Day: Command 1/Day: Hold Person
Bonus Actions
Spiritual Weapon (2/Day). The cultist casts the Spiritual Weapon spell, using the same spellcasting ability as Spellcasting.
Source
- Document: System Reference Document 5.2.1
- Version: 5.2.1
- License: CC-BY-4.0
- Pages: 278
- URL: https://www.dndbeyond.com/srd