Death Dog

placeholder portrait

Description

Medium Monstrosity, Neutral Evil

Statistics

  • Armor Class: 12
  • Hit Points: 39 (6d8 + 12)
  • Initiative: +2 (score 12)
  • Speed: Walk 40 ft.
  • Challenge: CR 1, 200 XP, proficiency bonus +2

Abilities

  • Strength: 15 (+2); save +2
  • Dexterity: 14 (+2); save +2
  • Constitution: 14 (+2); save +2
  • Intelligence: 3 (-4); save -4
  • Wisdom: 13 (+1); save +1
  • Charisma: 6 (-2); save -2

Skills

  • Perception: +5
  • Stealth: +4

Defenses

  • Condition Immunities: Blinded, Charmed, Deafened, Frightened, Stunned, Unconscious

Senses and Languages

  • Senses: Darkvision 120 ft.; Passive Perception 15
  • Languages: None

Actions

Multiattack. The death dog makes two Bite attacks.

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage. If the target is a creature, it is subjected to the following effect. Constitution Saving Throw: DC 12. First Failure: The target has the Poisoned condition. While Poisoned, the target’s Hit Point maximum doesn’t return to normal when finishing a Long Rest, and it repeats the save every 24 hours that elapse, ending the effect on itself on a success. Subsequent Failures: The Poisoned target’s Hit Point maximum decreases by 5 (1d10).

Source

  • Document: System Reference Document 5.2.1
  • Version: 5.2.1
  • License: CC-BY-4.0
  • Pages: 279
  • URL: https://www.dndbeyond.com/srd