Small Fiend (Demon), Chaotic Evil
Statistics
- Armor Class: 11
- Hit Points: 18 (4d6 + 4)
- Initiative: +0 (score 10)
- Speed: Walk 20 ft.
- Challenge: CR 1/4, 50 XP, proficiency bonus +2
Abilities
- Strength: 12 (+1); save +1
- Dexterity: 11 (+0); save +0
- Constitution: 12 (+1); save +1
- Intelligence: 5 (-3); save -3
- Wisdom: 8 (-1); save -1
- Charisma: 3 (-4); save -4
Defenses
- Damage Resistances: Cold, Fire, Lightning
- Damage Immunities: Poison
- Condition Immunities: Poisoned
Senses and Languages
- Senses: Darkvision 60 ft.; Passive Perception 9
- Languages: Abyssal; telepathy 60 ft. (works only with creatures that understand Abyssal)
Actions
Rend. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.
Fetid Cloud (1/Day). Constitution Saving Throw: DC 11, each creature in a 10-foot Emanation originating from the dretch. Failure: The target has the Poisoned condition until the end of its next turn. While Poisoned, the creature can take either an action or a Bonus Action on its turn, not both, and it can’t take Reactions.
Source
- Document: System Reference Document 5.2.1
- Version: 5.2.1
- License: CC-BY-4.0
- Pages: 281
- URL: https://www.dndbeyond.com/srd