Medium or Small Humanoid (Druid), Neutral
Statistics
- Armor Class: 13
- Hit Points: 44 (8d8 + 8)
- Initiative: +1 (score 11)
- Speed: Walk 30 ft.
- Challenge: CR 2, 450 XP, proficiency bonus +2
Abilities
- Strength: 10 (+0); save +0
- Dexterity: 12 (+1); save +1
- Constitution: 13 (+1); save +1
- Intelligence: 12 (+1); save +1
- Wisdom: 16 (+3); save +3
- Charisma: 11 (+0); save +0
Skills
- Medicine: +5
- Nature: +3
- Perception: +5
Senses and Languages
- Senses: Passive Perception 15
- Languages: Common, Druidic, Sylvan
Gear
- Studded Leather Armor
Actions
Multiattack. The druid makes two attacks, using Vine Staff or Verdant Wisp in any combination.
Vine Staff. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Bludgeoning damage plus 2 (1d4) Poison damage.
Verdant Wisp. Ranged Attack Roll: +5, range 90 ft. Hit: 10 (3d6) Radiant damage.
Spellcasting. The druid casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13): At Will: Druidcraft, Speak with Animals 2/Day Each: Entangle, Thunderwave 1/Day Each: Animal Messenger, Longstrider, Moonbeam
Source
- Document: System Reference Document 5.2.1
- Version: 5.2.1
- License: CC-BY-4.0
- Pages: 282
- URL: https://www.dndbeyond.com/srd