Large Elemental, Neutral
Statistics
- Armor Class: 13
- Hit Points: 93 (11d10 + 33)
- Initiative: +3 (score 13)
- Speed: Walk 50 ft.
- Challenge: CR 5, 1,800 XP, proficiency bonus +3
Abilities
- Strength: 10 (+0); save +0
- Dexterity: 17 (+3); save +3
- Constitution: 16 (+3); save +3
- Intelligence: 6 (-2); save -2
- Wisdom: 10 (+0); save +0
- Charisma: 7 (-2); save -2
Defenses
- Damage Resistances: Bludgeoning, Piercing, Slashing
- Damage Immunities: Fire, Poison
- Condition Immunities: Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses and Languages
- Senses: Darkvision 60 ft.; Passive Perception 10
- Languages: Primordial (Ignan)
Traits
Fire Aura. At the end of each of the elemental’s turns, each creature in a 10-foot Emanation originating from the elemental takes 5 (1d10) Fire damage. Creatures and flammable objects in the Emanation start burning.
Fire Form. The elemental can move through a space as narrow as 1 inch without expending extra movement to do so, and it can enter a creature’s space and stop there. The first time it enters a creature’s space on a turn, that creature takes 5 (1d10) Fire damage.
Illumination. The elemental sheds Bright Light in a 30foot radius and Dim Light for an additional 30 feet.
Water Susceptibility. The elemental takes 3 (1d6) Cold damage for every 5 feet the elemental moves in water or for every gallon of water splashed on it.
Actions
Multiattack. The elemental makes two Burn attacks.
Burn. Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Fire damage. If the target is a creature or a flammable object, it starts burning.
Source
- Document: System Reference Document 5.2.1
- Version: 5.2.1
- License: CC-BY-4.0
- Pages: 284, 285
- URL: https://www.dndbeyond.com/srd