Medium or Small Humanoid, Neutral
Statistics
- Armor Class: 16
- Hit Points: 112 (15d8 + 45)
- Initiative: +5 (score 15)
- Speed: Walk 30 ft.
- Challenge: CR 5, 1,800 XP, proficiency bonus +3
Abilities
- Strength: 18 (+4); save +7
- Dexterity: 15 (+2); save +5
- Constitution: 16 (+3); save +6
- Intelligence: 10 (+0); save +0
- Wisdom: 12 (+1); save +4
- Charisma: 15 (+2); save +2
Skills
- Athletics: +10
- Performance: +5
Senses and Languages
- Senses: Passive Perception 11
- Languages: Common
Gear
- Shield
- Spears (3)
- Studded Leather Armor
Actions
Multiattack. The gladiator makes three Spear attacks. It can replace one attack with a use of Shield Bash.
Spear. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. Hit: 11 (2d6 + 4) Piercing damage.
Shield Bash. Strength Saving Throw: DC 15, one creature within 5 feet that the gladiator can see. Failure: 9 (2d4 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.
Reactions
Parry. Trigger: The gladiator is hit by a melee attack roll while holding a weapon. Response: The gladiator adds 3 to its AC against that attack, possibly causing it to miss.
Source
- Document: System Reference Document 5.2.1
- Version: 5.2.1
- License: CC-BY-4.0
- Pages: 289
- URL: https://www.dndbeyond.com/srd