Medium Fiend, Chaotic Evil
Collection: Gnoll
Statistics
- Armor Class: 15
- Hit Points: 27 (6d8)
- Initiative: +1 (score 11)
- Speed: Walk 30 ft.
- Challenge: CR 1/2, 100 XP, proficiency bonus +2
Abilities
- Strength: 14 (+2); save +2
- Dexterity: 12 (+1); save +1
- Constitution: 11 (+0); save +0
- Intelligence: 6 (-2); save -2
- Wisdom: 10 (+0); save +0
- Charisma: 7 (-2); save -2
Senses and Languages
- Senses: Darkvision 60 ft.; Passive Perception 10
- Languages: Gnoll
Actions
Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage.
Bone Bow. Ranged Attack Roll: +3, range 150/600 ft. Hit: 6 (1d10 + 1) Piercing damage.
Bonus Actions
Rampage (1/Day). Immediately after dealing damage to a creature that is already Bloodied, the gnoll moves up to half its Speed, and it makes one Rend attack.
Source
- Document: System Reference Document 5.2.1
- Version: 5.2.1
- License: CC-BY-4.0
- Pages: 289
- URL: https://www.dndbeyond.com/srd