Small Fey (Goblinoid), Chaotic Neutral
Collection: Goblins
Statistics
- Armor Class: 12
- Hit Points: 7 (2d6)
- Initiative: +2 (score 12)
- Speed: Walk 30 ft.
- Challenge: CR 1/8, 25 XP, proficiency bonus +2
Abilities
- Strength: 8 (-1); save -1
- Dexterity: 15 (+2); save +2
- Constitution: 10 (+0); save +0
- Intelligence: 10 (+0); save +0
- Wisdom: 8 (-1); save -1
- Charisma: 8 (-1); save -1
Skills
- Stealth: +6
Senses and Languages
- Senses: Darkvision 60 ft.; Passive Perception 9
- Languages: Common, Goblin
Gear
- Daggers (3)
Actions
Dagger. Melee or Ranged Attack Roll: +4, reach 5 ft. or range 20/60 ft. Hit: 4 (1d4 + 2) Piercing damage.
Bonus Actions
Nimble Escape. The goblin takes the Disengage or Hide action.
Source
- Document: System Reference Document 5.2.1
- Version: 5.2.1
- License: CC-BY-4.0
- Pages: 290
- URL: https://www.dndbeyond.com/srd