Goblin Boss

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Description

Small Fey (Goblinoid), Chaotic Neutral

Collection: Goblins

Statistics

  • Armor Class: 17
  • Hit Points: 21 (6d6)
  • Initiative: +2 (score 12)
  • Speed: Walk 30 ft.
  • Challenge: CR 1, 200 XP, proficiency bonus +2

Abilities

  • Strength: 10 (+0); save +0
  • Dexterity: 15 (+2); save +2
  • Constitution: 10 (+0); save +0
  • Intelligence: 10 (+0); save +0
  • Wisdom: 8 (-1); save -1
  • Charisma: 10 (+0); save +0

Skills

  • Stealth: +6

Senses and Languages

  • Senses: Darkvision 60 ft.; Passive Perception 9
  • Languages: Common, Goblin

Gear

  • Chain Shirt
  • Scimitar
  • Shield
  • Shortbow

Actions

Multiattack. The goblin makes two attacks, using Scimitar or Shortbow in any combination.

Scimitar. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Slashing damage, plus 2 (1d4) Slashing damage if the attack roll had Advantage.

Shortbow. Ranged Attack Roll: +4, range 80/320 ft. Hit: 5 (1d6 + 2) Piercing damage, plus 2 (1d4) Piercing damage if the attack roll had Advantage.

Bonus Actions

Nimble Escape. The goblin takes the Disengage or Hide action.

Reactions

Redirect Attack. Trigger: A creature the goblin can see makes an attack roll against it. Response: The goblin chooses a Small or Medium ally within 5 feet of itself. The goblin and that ally swap places, and the ally becomes the target of the attack instead.

Source

  • Document: System Reference Document 5.2.1
  • Version: 5.2.1
  • License: CC-BY-4.0
  • Pages: 290
  • URL: https://www.dndbeyond.com/srd