Guard Captain

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Description

Medium or Small Humanoid, Neutral

Collection: Guards

Statistics

  • Armor Class: 18
  • Hit Points: 75 (10d8 + 30)
  • Initiative: +4 (score 14)
  • Speed: Walk 30 ft.
  • Challenge: CR 4, 1,100 XP, proficiency bonus +2

Abilities

  • Strength: 18 (+4); save +4
  • Dexterity: 14 (+2); save +2
  • Constitution: 16 (+3); save +3
  • Intelligence: 12 (+1); save +1
  • Wisdom: 14 (+2); save +2
  • Charisma: 13 (+1); save +1

Skills

  • Athletics: +6
  • Perception: +4

Senses and Languages

  • Senses: Passive Perception 14
  • Languages: Common

Gear

  • Breastplate
  • Javelins (6)
  • Longsword
  • Shield

Actions

Multiattack. The guard makes two attacks, using Javelin or Longsword in any combination.

Javelin. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 30/120 ft. Hit: 14 (3d6 + 4) Piercing damage.

Longsword. Melee Attack Roll: +6, reach 5 ft. Hit: 15 (2d10 + 4) Slashing damage.

Source

  • Document: System Reference Document 5.2.1
  • Version: 5.2.1
  • License: CC-BY-4.0
  • Pages: 296
  • URL: https://www.dndbeyond.com/srd