Hill Giant

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Description

Huge Giant, Chaotic Evil

Statistics

  • Armor Class: 13
  • Hit Points: 105 (10d12 + 40)
  • Initiative: +2 (score 12)
  • Speed: Walk 40 ft.
  • Challenge: CR 5, 1,800 XP, proficiency bonus +3

Abilities

  • Strength: 21 (+5); save +5
  • Dexterity: 8 (-1); save -1
  • Constitution: 19 (+4); save +4
  • Intelligence: 5 (-3); save -3
  • Wisdom: 9 (-1); save -1
  • Charisma: 6 (-2); save -2

Skills

  • Perception: +2

Senses and Languages

  • Senses: Passive Perception 12
  • Languages: Giant

Actions

Multiattack. The giant makes two attacks, using Tree Club or Trash Lob in any combination.

Tree Club. Melee Attack Roll: +8, reach 10 ft. Hit: 18 (3d8 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.

Trash Lob. Ranged Attack Roll: +8, range 60/240 ft. Hit: 16 (2d10 + 5) Bludgeoning damage, and the target has the Poisoned condition until the end of its next turn.

Source

  • Document: System Reference Document 5.2.1
  • Version: 5.2.1
  • License: CC-BY-4.0
  • Pages: 298
  • URL: https://www.dndbeyond.com/srd