Medium Fey (Goblinoid), Lawful Evil
Collection: Hobgoblins
Statistics
- Armor Class: 18
- Hit Points: 11 (2d8 + 2)
- Initiative: +3 (score 13)
- Speed: Walk 30 ft.
- Challenge: CR 1/2, 100 XP, proficiency bonus +2
Abilities
- Strength: 13 (+1); save +1
- Dexterity: 12 (+1); save +1
- Constitution: 12 (+1); save +1
- Intelligence: 10 (+0); save +0
- Wisdom: 10 (+0); save +0
- Charisma: 9 (-1); save -1
Senses and Languages
- Senses: Darkvision 60 ft.; Passive Perception 10
- Languages: Common, Goblin
Gear
- Half Plate Armor
- Longbow
- Longsword
- Shield
Traits
Pack Tactics. The hobgoblin has Advantage on an attack roll against a creature if at least one of the hobgoblin’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Longsword. Melee Attack Roll: +3, reach 5 ft. Hit: 12 (2d10 + 1) Slashing damage.
Longbow. Ranged Attack Roll: +3, range 150/600 ft. Hit: 5 (1d8 + 1) Piercing damage plus 7 (3d4) Poison damage.
Source
- Document: System Reference Document 5.2.1
- Version: 5.2.1
- License: CC-BY-4.0
- Pages: 298, 299
- URL: https://www.dndbeyond.com/srd