Homunculus

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Description

Tiny Construct, Neutral

Statistics

  • Armor Class: 13
  • Hit Points: 4 (1d4 + 2)
  • Initiative: +2 (score 12)
  • Speed: Walk 20 ft., Fly 40 ft.
  • Challenge: CR 0, 10 XP, proficiency bonus +2

Abilities

  • Strength: 4 (-3); save -3
  • Dexterity: 15 (+2); save +2
  • Constitution: 14 (+2); save +2
  • Intelligence: 10 (+0); save +0
  • Wisdom: 10 (+0); save +2
  • Charisma: 7 (-2); save +0

Defenses

  • Damage Immunities: Poison
  • Condition Immunities: Charmed, Poisoned

Senses and Languages

  • Senses: Darkvision 60 ft.; Passive Perception 10
  • Languages: Understands Common plus one other language but can’t speak

Traits

Telepathic Bond. While the homunculus is on the same plane of existence as its master, the two of them can communicate telepathically with each other.

Actions

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 1 Piercing damage, and the target is subjected to the following effect. Constitution Saving Throw: DC 12. Failure: The target has the Poisoned condition until the end of the homunculus’s next turn. Failure by 5 or More: The target has the Poisoned condition for 1 minute. While Poisoned, the target has the Unconscious condition, which ends early if the target takes any damage.

Source

  • Document: System Reference Document 5.2.1
  • Version: 5.2.1
  • License: CC-BY-4.0
  • Pages: 299
  • URL: https://www.dndbeyond.com/srd