Imp

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Description

Tiny Fiend (Devil), Lawful Evil

Statistics

  • Armor Class: 13
  • Hit Points: 21 (6d4 + 6)
  • Initiative: +3 (score 13)
  • Speed: Walk 20 ft., Fly 40 ft.
  • Challenge: CR 1, 200 XP, proficiency bonus +2

Abilities

  • Strength: 6 (-2); save -2
  • Dexterity: 17 (+3); save +3
  • Constitution: 13 (+1); save +1
  • Intelligence: 11 (+0); save +0
  • Wisdom: 12 (+1); save +1
  • Charisma: 14 (+2); save +2

Skills

  • Deception: +4
  • Insight: +3
  • Stealth: +5

Defenses

  • Damage Resistances: Cold
  • Damage Immunities: Fire, Poison
  • Condition Immunities: Poisoned

Senses and Languages

  • Senses: Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 11
  • Languages: Common, Infernal

Traits

Magic Resistance. The imp has Advantage on saving throws against spells and other magical effects.

Actions

Sting. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage plus 7 (2d6) Poison damage.

Invisibility. The imp casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.

Shape-Shift. The imp shape-shifts to resemble a rat (Speed 20 ft.), a raven (20 ft., Fly 60 ft.), or a spider (20 ft., Climb 20 ft.), or it returns to its true form. Its game statistics are the same in each form, except for its Speed. Any equipment it is wearing or carrying isn’t transformed.

Source

  • Document: System Reference Document 5.2.1
  • Version: 5.2.1
  • License: CC-BY-4.0
  • Pages: 300, 301
  • URL: https://www.dndbeyond.com/srd