Knight

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Description

Medium or Small Humanoid, Neutral

Statistics

  • Armor Class: 18
  • Hit Points: 52 (8d8 + 16)
  • Initiative: +0 (score 10)
  • Speed: Walk 30 ft.
  • Challenge: CR 3, 700 XP, proficiency bonus +2

Abilities

  • Strength: 16 (+3); save +3
  • Dexterity: 11 (+0); save +0
  • Constitution: 14 (+2); save +4
  • Intelligence: 11 (+0); save +0
  • Wisdom: 11 (+0); save +2
  • Charisma: 15 (+2); save +2

Defenses

  • Condition Immunities: Frightened

Senses and Languages

  • Senses: Passive Perception 10
  • Languages: Common plus one other language

Gear

  • Greatsword
  • Heavy Crossbow
  • Plate Armor

Actions

Multiattack. The knight makes two attacks, using Greatsword or Heavy Crossbow in any combination.

Greatsword. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage plus 4 (1d8) Radiant damage.

Heavy Crossbow. Ranged Attack Roll: +2, range 100/400 ft. Hit: 11 (2d10) Piercing damage plus 4 (1d8) Radiant damage.

Reactions

Parry. Trigger: The knight is hit by a melee attack roll while holding a weapon. Response: The knight adds 2 to its AC against that attack, possibly causing it to miss.

Source

  • Document: System Reference Document 5.2.1
  • Version: 5.2.1
  • License: CC-BY-4.0
  • Pages: 302
  • URL: https://www.dndbeyond.com/srd