Medium or Small Humanoid, Neutral
Statistics
- Armor Class: 18
- Hit Points: 52 (8d8 + 16)
- Initiative: +0 (score 10)
- Speed: Walk 30 ft.
- Challenge: CR 3, 700 XP, proficiency bonus +2
Abilities
- Strength: 16 (+3); save +3
- Dexterity: 11 (+0); save +0
- Constitution: 14 (+2); save +4
- Intelligence: 11 (+0); save +0
- Wisdom: 11 (+0); save +2
- Charisma: 15 (+2); save +2
Defenses
- Condition Immunities: Frightened
Senses and Languages
- Senses: Passive Perception 10
- Languages: Common plus one other language
Gear
- Greatsword
- Heavy Crossbow
- Plate Armor
Actions
Multiattack. The knight makes two attacks, using Greatsword or Heavy Crossbow in any combination.
Greatsword. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage plus 4 (1d8) Radiant damage.
Heavy Crossbow. Ranged Attack Roll: +2, range 100/400 ft. Hit: 11 (2d10) Piercing damage plus 4 (1d8) Radiant damage.
Reactions
Parry. Trigger: The knight is hit by a melee attack roll while holding a weapon. Response: The knight adds 2 to its AC against that attack, possibly causing it to miss.
Source
- Document: System Reference Document 5.2.1
- Version: 5.2.1
- License: CC-BY-4.0
- Pages: 302
- URL: https://www.dndbeyond.com/srd