Medium Monstrosity, Lawful Evil
Statistics
- Armor Class: 15
- Hit Points: 127 (17d8 + 51)
- Initiative: +6 (score 16)
- Speed: Walk 30 ft.
- Challenge: CR 6, 2,300 XP, proficiency bonus +3
Abilities
- Strength: 10 (+0); save +0
- Dexterity: 17 (+3); save +3
- Constitution: 16 (+3); save +3
- Intelligence: 12 (+1); save +1
- Wisdom: 13 (+1); save +4
- Charisma: 15 (+2); save +2
Skills
- Deception: +5
- Perception: +4
- Stealth: +6
Senses and Languages
- Senses: Darkvision 150 ft.; Passive Perception 14
- Languages: Common plus one other language
Actions
Multiattack. The medusa makes two Claw attacks and one Snake Hair attack, or it makes three Poison Ray attacks.
Claw. Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage.
Snake Hair. Melee Attack Roll: +6, reach 5 ft. Hit: 5 (1d4 + 3) Piercing damage plus 14 (4d6) Poison damage.
Poison Ray. Ranged Attack Roll: +5, range 150 ft. Hit: 11 (2d8 + 2) Poison damage.
Bonus Actions
Petrifying Gaze (Recharge 5–6). Constitution Saving Throw: DC 13, each creature in a 30-foot Cone. If the medusa sees its reflection in the Cone, the medusa must make this save. First Failure: The target has the Restrained condition and repeats the save at the end of its next turn if it is still Restrained, ending the effect on itself on a success. Second Failure: The target has the Petrified condition instead of the Restrained condition.
Source
- Document: System Reference Document 5.2.1
- Version: 5.2.1
- License: CC-BY-4.0
- Pages: 306, 307
- URL: https://www.dndbeyond.com/srd