Medusa

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Description

Medium Monstrosity, Lawful Evil

Statistics

  • Armor Class: 15
  • Hit Points: 127 (17d8 + 51)
  • Initiative: +6 (score 16)
  • Speed: Walk 30 ft.
  • Challenge: CR 6, 2,300 XP, proficiency bonus +3

Abilities

  • Strength: 10 (+0); save +0
  • Dexterity: 17 (+3); save +3
  • Constitution: 16 (+3); save +3
  • Intelligence: 12 (+1); save +1
  • Wisdom: 13 (+1); save +4
  • Charisma: 15 (+2); save +2

Skills

  • Deception: +5
  • Perception: +4
  • Stealth: +6

Senses and Languages

  • Senses: Darkvision 150 ft.; Passive Perception 14
  • Languages: Common plus one other language

Actions

Multiattack. The medusa makes two Claw attacks and one Snake Hair attack, or it makes three Poison Ray attacks.

Claw. Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage.

Snake Hair. Melee Attack Roll: +6, reach 5 ft. Hit: 5 (1d4 + 3) Piercing damage plus 14 (4d6) Poison damage.

Poison Ray. Ranged Attack Roll: +5, range 150 ft. Hit: 11 (2d8 + 2) Poison damage.

Bonus Actions

Petrifying Gaze (Recharge 5–6). Constitution Saving Throw: DC 13, each creature in a 30-foot Cone. If the medusa sees its reflection in the Cone, the medusa must make this save. First Failure: The target has the Restrained condition and repeats the save at the end of its next turn if it is still Restrained, ending the effect on itself on a success. Second Failure: The target has the Petrified condition instead of the Restrained condition.

Source

  • Document: System Reference Document 5.2.1
  • Version: 5.2.1
  • License: CC-BY-4.0
  • Pages: 306, 307
  • URL: https://www.dndbeyond.com/srd