Ice Mephit

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Description

Small Elemental, Neutral Evil

Collection: Mephits

Statistics

  • Armor Class: 11
  • Hit Points: 21 (6d6)
  • Initiative: +1 (score 11)
  • Speed: Walk 30 ft., Fly 30 ft.
  • Challenge: CR 1/2, 100 XP, proficiency bonus +2

Abilities

  • Strength: 7 (-2); save -2
  • Dexterity: 13 (+1); save +1
  • Constitution: 10 (+0); save +0
  • Intelligence: 9 (-1); save -1
  • Wisdom: 11 (+0); save +0
  • Charisma: 12 (+1); save +1

Skills

  • Perception: +2
  • Stealth: +3

Defenses

  • Damage Vulnerabilities: Fire
  • Damage Immunities: Cold, Poison
  • Condition Immunities: Exhaustion, Poisoned

Senses and Languages

  • Senses: Darkvision 60 ft.; Passive Perception 12
  • Languages: Primordial (Aquan, Auran)

Traits

Death Burst. The mephit explodes when it dies. Constitution Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Cold damage. Success: Half damage.

Actions

Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 2 (1d4) Cold damage.

Fog Cloud (1/Day). The mephit casts Fog Cloud, requiring no spell components and using Charisma as the spellcasting ability.

Frost Breath (Recharge 6). Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 7 (3d4) Cold damage. Success: Half damage.

Source

  • Document: System Reference Document 5.2.1
  • Version: 5.2.1
  • License: CC-BY-4.0
  • Pages: 307
  • URL: https://www.dndbeyond.com/srd