Small Elemental, Neutral Evil
Collection: Mephits
Statistics
- Armor Class: 11
- Hit Points: 21 (6d6)
- Initiative: +1 (score 11)
- Speed: Walk 30 ft., Fly 30 ft.
- Challenge: CR 1/2, 100 XP, proficiency bonus +2
Abilities
- Strength: 7 (-2); save -2
- Dexterity: 13 (+1); save +1
- Constitution: 10 (+0); save +0
- Intelligence: 9 (-1); save -1
- Wisdom: 11 (+0); save +0
- Charisma: 12 (+1); save +1
Skills
- Perception: +2
- Stealth: +3
Defenses
- Damage Vulnerabilities: Fire
- Damage Immunities: Cold, Poison
- Condition Immunities: Exhaustion, Poisoned
Senses and Languages
- Senses: Darkvision 60 ft.; Passive Perception 12
- Languages: Primordial (Aquan, Auran)
Traits
Death Burst. The mephit explodes when it dies. Constitution Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Cold damage. Success: Half damage.
Actions
Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 2 (1d4) Cold damage.
Fog Cloud (1/Day). The mephit casts Fog Cloud, requiring no spell components and using Charisma as the spellcasting ability.
Frost Breath (Recharge 6). Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 7 (3d4) Cold damage. Success: Half damage.
Source
- Document: System Reference Document 5.2.1
- Version: 5.2.1
- License: CC-BY-4.0
- Pages: 307
- URL: https://www.dndbeyond.com/srd