Small Elemental, Neutral Evil
Collection: Mephits
Statistics
- Armor Class: 11
- Hit Points: 18 (4d6 + 4)
- Initiative: +1 (score 11)
- Speed: Walk 30 ft., Fly 30 ft.
- Challenge: CR 1/2, 100 XP, proficiency bonus +2
Abilities
- Strength: 8 (-1); save -1
- Dexterity: 12 (+1); save +1
- Constitution: 12 (+1); save +1
- Intelligence: 7 (-2); save -2
- Wisdom: 10 (+0); save +0
- Charisma: 10 (+0); save +0
Skills
- Stealth: +3
Defenses
- Damage Vulnerabilities: Cold
- Damage Immunities: Fire, Poison
- Condition Immunities: Exhaustion, Poisoned
Senses and Languages
- Senses: Darkvision 60 ft.; Passive Perception 10
- Languages: Primordial (Ignan, Terran)
Traits
Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 11, each creature in a 5-foot Emanation originating from the mephit. Failure: 7 (2d6) Fire damage. Success: Half damage.
Actions
Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 3 (1d6) Fire damage.
Fire Breath (Recharge 6). Dexterity Saving Throw: DC 11, each creature in a 15-foot Cone. Failure: 7 (2d6) Fire damage. Success: Half damage.
Source
- Document: System Reference Document 5.2.1
- Version: 5.2.1
- License: CC-BY-4.0
- Pages: 307
- URL: https://www.dndbeyond.com/srd