Mimic

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Description

Medium Monstrosity, Neutral

Statistics

  • Armor Class: 12
  • Hit Points: 58 (9d8 + 18)
  • Initiative: +3 (score 13)
  • Speed: Walk 20 ft.
  • Challenge: CR 2, 450 XP, proficiency bonus +2

Abilities

  • Strength: 17 (+3); save +3
  • Dexterity: 12 (+1); save +1
  • Constitution: 15 (+2); save +2
  • Intelligence: 5 (-3); save -3
  • Wisdom: 13 (+1); save +1
  • Charisma: 8 (-1); save -1

Skills

  • Stealth: +5

Defenses

  • Damage Immunities: Acid
  • Condition Immunities: Prone

Senses and Languages

  • Senses: Darkvision 60 ft.; Passive Perception 11
  • Languages: None

Traits

Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic has the Grappled condition (escape DC 13). Ability checks made to escape this grapple have Disadvantage.

Actions

Bite. Melee Attack Roll: +5 (with Advantage if the target is Grappled by the mimic), reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage—or 12 (2d8 + 3) Piercing damage if the target is Grappled by the mimic—plus 4 (1d8) Acid damage.

Pseudopod. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Bludgeoning damage plus 4 (1d8) Acid damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 13). Ability checks made to escape this grapple have Disadvantage.

Bonus Actions

Shape-Shift. The mimic shape-shifts to resemble a Medium or Small object while retaining its game statistics, or it returns to its true blob form. Any equipment it is wearing or carrying isn’t transformed.

Source

  • Document: System Reference Document 5.2.1
  • Version: 5.2.1
  • License: CC-BY-4.0
  • Pages: 308, 309
  • URL: https://www.dndbeyond.com/srd