Minotaur of Baphomet

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Description

Large Monstrosity, Chaotic Evil

Statistics

  • Armor Class: 14
  • Hit Points: 85 (10d10 + 30)
  • Initiative: +0 (score 10)
  • Speed: Walk 40 ft.
  • Challenge: CR 3, 700 XP, proficiency bonus +2

Abilities

  • Strength: 18 (+4); save +4
  • Dexterity: 11 (+0); save +0
  • Constitution: 16 (+3); save +3
  • Intelligence: 6 (-2); save -2
  • Wisdom: 16 (+3); save +3
  • Charisma: 9 (-1); save -1

Skills

  • Perception: +7
  • Survival: +7

Senses and Languages

  • Senses: Darkvision 60 ft.; Passive Perception 17
  • Languages: Abyssal

Actions

Abyssal Glaive. Melee Attack Roll: +6, reach 10 ft. Hit: 10 (1d12 + 4) Slashing damage plus 10 (3d6) Necrotic damage.

Gore (Recharge 5–6). Melee Attack Roll: +6, reach 5 ft. Hit: 18 (4d6 + 4) Piercing damage. If the target is a Large or smaller creature and the minotaur moved 10+ feet straight toward it immediately before the hit, the target takes an extra 10 (3d6) Piercing damage and has the Prone condition.

Source

  • Document: System Reference Document 5.2.1
  • Version: 5.2.1
  • License: CC-BY-4.0
  • Pages: 309
  • URL: https://www.dndbeyond.com/srd