Otyugh

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Description

Large Aberration, Neutral

Statistics

  • Armor Class: 14
  • Hit Points: 104 (11d10 + 44)
  • Initiative: +0 (score 10)
  • Speed: Walk 30 ft.
  • Challenge: CR 5, 1,800 XP, proficiency bonus +3

Abilities

  • Strength: 16 (+3); save +3
  • Dexterity: 11 (+0); save +0
  • Constitution: 19 (+4); save +7
  • Intelligence: 6 (-2); save -2
  • Wisdom: 13 (+1); save +1
  • Charisma: 6 (-2); save -2

Senses and Languages

  • Senses: Darkvision 120 ft.; Passive Perception 11
  • Languages: Otyugh; telepathy 120 ft. (doesn’t allow the receiving creature to respond telepathically)

Actions

Multiattack. The otyugh makes one Bite attack and two Tentacle attacks.

Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 12 (2d8 + 3) Piercing damage, and the target has the Poisoned condition. Whenever the Poisoned target finishes a Long Rest, it is subjected to the following effect. Constitution Saving Throw: DC 15. Failure: The target’s Hit Point maximum decreases by 5 (1d10) and doesn’t return to normal until the Poisoned condition ends on the target. Success: The Poisoned condition ends.

Tentacle. Melee Attack Roll: +6, reach 10 ft. Hit: 12 (2d8 + 3) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from one of two tentacles.

Tentacle Slam. Constitution Saving Throw: DC 14, each creature Grappled by the otyugh. Failure: 16 (3d8 + 3) Bludgeoning damage, and the target has the Stunned condition until the start of the otyugh’s next turn. Success: Half damage only.

Source

  • Document: System Reference Document 5.2.1
  • Version: 5.2.1
  • License: CC-BY-4.0
  • Pages: 313
  • URL: https://www.dndbeyond.com/srd