Large Aberration, Neutral
Statistics
- Armor Class: 14
- Hit Points: 104 (11d10 + 44)
- Initiative: +0 (score 10)
- Speed: Walk 30 ft.
- Challenge: CR 5, 1,800 XP, proficiency bonus +3
Abilities
- Strength: 16 (+3); save +3
- Dexterity: 11 (+0); save +0
- Constitution: 19 (+4); save +7
- Intelligence: 6 (-2); save -2
- Wisdom: 13 (+1); save +1
- Charisma: 6 (-2); save -2
Senses and Languages
- Senses: Darkvision 120 ft.; Passive Perception 11
- Languages: Otyugh; telepathy 120 ft. (doesn’t allow the receiving creature to respond telepathically)
Actions
Multiattack. The otyugh makes one Bite attack and two Tentacle attacks.
Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 12 (2d8 + 3) Piercing damage, and the target has the Poisoned condition. Whenever the Poisoned target finishes a Long Rest, it is subjected to the following effect. Constitution Saving Throw: DC 15. Failure: The target’s Hit Point maximum decreases by 5 (1d10) and doesn’t return to normal until the Poisoned condition ends on the target. Success: The Poisoned condition ends.
Tentacle. Melee Attack Roll: +6, reach 10 ft. Hit: 12 (2d8 + 3) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from one of two tentacles.
Tentacle Slam. Constitution Saving Throw: DC 14, each creature Grappled by the otyugh. Failure: 16 (3d8 + 3) Bludgeoning damage, and the target has the Stunned condition until the start of the otyugh’s next turn. Success: Half damage only.
Source
- Document: System Reference Document 5.2.1
- Version: 5.2.1
- License: CC-BY-4.0
- Pages: 313
- URL: https://www.dndbeyond.com/srd