Medium or Small Humanoid, Neutral
Collection: Pirates
Statistics
- Armor Class: 14
- Hit Points: 33 (6d8 + 6)
- Initiative: +5 (score 15)
- Speed: Walk 30 ft.
- Challenge: CR 1, 200 XP, proficiency bonus +2
Abilities
- Strength: 10 (+0); save +0
- Dexterity: 16 (+3); save +5
- Constitution: 12 (+1); save +1
- Intelligence: 8 (-1); save -1
- Wisdom: 12 (+1); save +1
- Charisma: 14 (+2); save +4
Senses and Languages
- Senses: Passive Perception 11
- Languages: Common plus one other language
Gear
- Daggers (6)
- Leather Armor
Actions
Multiattack. The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.
Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage.
Enthralling Panache. Wisdom Saving Throw: DC 12, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate’s next turn.
Source
- Document: System Reference Document 5.2.1
- Version: 5.2.1
- License: CC-BY-4.0
- Pages: 314
- URL: https://www.dndbeyond.com/srd