Medium or Small Humanoid (Cleric), Neutral
Collection: Priests
Statistics
- Armor Class: 13
- Hit Points: 11 (2d8 + 2)
- Initiative: +0 (score 10)
- Speed: Walk 30 ft.
- Challenge: CR 1/4, 50 XP, proficiency bonus +2
Abilities
- Strength: 14 (+2); save +2
- Dexterity: 10 (+0); save +0
- Constitution: 12 (+1); save +1
- Intelligence: 10 (+0); save +0
- Wisdom: 14 (+2); save +2
- Charisma: 11 (+0); save +0
Skills
- Medicine: +4
- Religion: +2
Senses and Languages
- Senses: Passive Perception 12
- Languages: Common
Gear
- Chain Shirt
- Holy Symbol
- Mace
Actions
Mace. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage plus 2 (1d4) Radiant damage.
Radiant Flame. Ranged Attack Roll: +4, range 60 ft. Hit: 7 (2d6) Radiant damage.
Spellcasting. The priest casts one of the following spells, using Wisdom as the spellcasting ability: At Will: Light, Thaumaturgy
Bonus Actions
Divine Aid (1/Day). The priest casts Bless, Healing Word, or Sanctuary, using the same spellcasting ability as Spellcasting.
Source
- Document: System Reference Document 5.2.1
- Version: 5.2.1
- License: CC-BY-4.0
- Pages: 316
- URL: https://www.dndbeyond.com/srd