Medium or Small Humanoid (Cleric), Neutral
Collection: Priests
Statistics
- Armor Class: 13
- Hit Points: 38 (7d8 + 7)
- Initiative: +0 (score 10)
- Speed: Walk 30 ft.
- Challenge: CR 2, 450 XP, proficiency bonus +2
Abilities
- Strength: 16 (+3); save +3
- Dexterity: 10 (+0); save +0
- Constitution: 12 (+1); save +1
- Intelligence: 13 (+1); save +1
- Wisdom: 16 (+3); save +3
- Charisma: 13 (+1); save +1
Skills
- Medicine: +7
- Perception: +5
- Religion: +5
Senses and Languages
- Senses: Passive Perception 15
- Languages: Common plus one other language
Gear
- Chain Shirt
- Holy Symbol
- Mace
Actions
Multiattack. The priest makes two attacks, using Mace or Radiant Flame in any combination.
Mace. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Bludgeoning damage plus 5 (2d4) Radiant damage.
Radiant Flame. Ranged Attack Roll: +5, range 60 ft. Hit: 11 (2d10) Radiant damage.
Spellcasting. The priest casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13): At Will: Light, Thaumaturgy 1/Day: Spirit Guardians
Bonus Actions
Divine Aid (3/Day). The priest casts Bless, Dispel Magic, Healing Word, or Lesser Restoration, using the same spellcasting ability as Spellcasting.
Source
- Document: System Reference Document 5.2.1
- Version: 5.2.1
- License: CC-BY-4.0
- Pages: 316
- URL: https://www.dndbeyond.com/srd