Priest

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Description

Medium or Small Humanoid (Cleric), Neutral

Collection: Priests

Statistics

  • Armor Class: 13
  • Hit Points: 38 (7d8 + 7)
  • Initiative: +0 (score 10)
  • Speed: Walk 30 ft.
  • Challenge: CR 2, 450 XP, proficiency bonus +2

Abilities

  • Strength: 16 (+3); save +3
  • Dexterity: 10 (+0); save +0
  • Constitution: 12 (+1); save +1
  • Intelligence: 13 (+1); save +1
  • Wisdom: 16 (+3); save +3
  • Charisma: 13 (+1); save +1

Skills

  • Medicine: +7
  • Perception: +5
  • Religion: +5

Senses and Languages

  • Senses: Passive Perception 15
  • Languages: Common plus one other language

Gear

  • Chain Shirt
  • Holy Symbol
  • Mace

Actions

Multiattack. The priest makes two attacks, using Mace or Radiant Flame in any combination.

Mace. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Bludgeoning damage plus 5 (2d4) Radiant damage.

Radiant Flame. Ranged Attack Roll: +5, range 60 ft. Hit: 11 (2d10) Radiant damage.

Spellcasting. The priest casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13): At Will: Light, Thaumaturgy 1/Day: Spirit Guardians

Bonus Actions

Divine Aid (3/Day). The priest casts Bless, Dispel Magic, Healing Word, or Lesser Restoration, using the same spellcasting ability as Spellcasting.

Source

  • Document: System Reference Document 5.2.1
  • Version: 5.2.1
  • License: CC-BY-4.0
  • Pages: 316
  • URL: https://www.dndbeyond.com/srd