Pseudodragon

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Description

Tiny Dragon, Neutral Good

Statistics

  • Armor Class: 14
  • Hit Points: 10 (3d4 + 3)
  • Initiative: +2 (score 12)
  • Speed: Walk 15 ft., Fly 60 ft.
  • Challenge: CR 1/4, 50 XP, proficiency bonus +2

Abilities

  • Strength: 6 (-2); save -2
  • Dexterity: 15 (+2); save +2
  • Constitution: 13 (+1); save +1
  • Intelligence: 10 (+0); save +0
  • Wisdom: 12 (+1); save +1
  • Charisma: 10 (+0); save +0

Skills

  • Perception: +5
  • Stealth: +4

Senses and Languages

  • Senses: Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 15
  • Languages: Understands Common and Draconic but can’t speak

Traits

Magic Resistance. The pseudodragon has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The pseudodragon makes two Bite attacks.

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage.

Sting. Constitution Saving Throw: DC 12, one creature the pseudodragon can see within 5 feet. Failure: 5 (2d4) Poison damage, and the target has the Poisoned condition for 1 hour. Failure by 5 or More: While Poisoned, the target also has the Unconscious condition, which ends early if the target takes damage or a creature within 5 feet of it takes an action to wake it.

Source

  • Document: System Reference Document 5.2.1
  • Version: 5.2.1
  • License: CC-BY-4.0
  • Pages: 316
  • URL: https://www.dndbeyond.com/srd