Salamander

placeholder portrait

Description

Large Elemental, Neutral Evil

Statistics

  • Armor Class: 15
  • Hit Points: 90 (12d10 + 24)
  • Initiative: +2 (score 12)
  • Speed: Walk 30 ft., Climb 30 ft.
  • Challenge: CR 5, 1,800 XP, proficiency bonus +3

Abilities

  • Strength: 18 (+4); save +4
  • Dexterity: 14 (+2); save +2
  • Constitution: 15 (+2); save +2
  • Intelligence: 11 (+0); save +0
  • Wisdom: 10 (+0); save +0
  • Charisma: 12 (+1); save +1

Defenses

  • Damage Vulnerabilities: Cold
  • Damage Immunities: Fire

Senses and Languages

  • Senses: Darkvision 60 ft.; Passive Perception 10
  • Languages: Primordial (Ignan)

Traits

Fire Aura. At the end of each of the salamander’s turns, each creature of the salamander’s choice in a 5-foot Emanation originating from the salamander takes 7 (2d6) Fire damage.

Actions

Multiattack. The salamander makes two Flame Spear attacks. It can replace one attack with a use of Constrict.

Flame Spear. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. Hit: 13 (2d8 + 4) Piercing damage plus 7 (2d6) Fire damage. Hit or Miss: The spear magically returns to the salamander’s hand immediately after a ranged attack.

Constrict. Strength Saving Throw: DC 15, one Large or smaller creature the salamander can see within 10 feet. Failure: 11 (2d6 + 4) Bludgeoning damage plus 7 (2d6) Fire damage. The target has the Grappled condition (escape DC 14), and it has the Restrained condition until the grapple ends.

Source

  • Document: System Reference Document 5.2.1
  • Version: 5.2.1
  • License: CC-BY-4.0
  • Pages: 321
  • URL: https://www.dndbeyond.com/srd