Medium Undead, Chaotic Evil
Statistics
- Armor Class: 12
- Hit Points: 27 (5d8 + 5)
- Initiative: +2 (score 12)
- Speed: Walk 40 ft.
- Challenge: CR 1/2, 100 XP, proficiency bonus +2
Abilities
- Strength: 6 (-2); save -2
- Dexterity: 14 (+2); save +2
- Constitution: 13 (+1); save +1
- Intelligence: 6 (-2); save -2
- Wisdom: 10 (+0); save +0
- Charisma: 8 (-1); save -1
Skills
- Stealth: +6
Defenses
- Damage Vulnerabilities: Radiant
- Damage Resistances: Acid, Cold, Fire, Lightning, Thunder
- Damage Immunities: Necrotic, Poison
- Condition Immunities: Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses and Languages
- Senses: Darkvision 60 ft.; Passive Perception 10
- Languages: None
Traits
Amorphous. The shadow can move through a space as narrow as 1 inch without expending extra movement to do so.
Sunlight Weakness. While in sunlight, the shadow has Disadvantage on D20 Tests.
Actions
Draining Swipe. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Necrotic damage, and the target’s Strength score decreases by 1d4. The target dies if this reduces that score to 0. If a Humanoid is slain by this attack, a Shadow rises from the corpse 1d4 hours later.
Bonus Actions
Shadow Stealth. While in Dim Light or Darkness, the shadow takes the Hide action.
Source
- Document: System Reference Document 5.2.1
- Version: 5.2.1
- License: CC-BY-4.0
- Pages: 322, 323
- URL: https://www.dndbeyond.com/srd