Tiny Celestial, Lawful Good
Collection: Sphinxes
Statistics
- Armor Class: 13
- Hit Points: 24 (7d4 + 7)
- Initiative: +3 (score 13)
- Speed: Walk 20 ft., Fly 40 ft.
- Challenge: CR 1, 200 XP, proficiency bonus +2
Abilities
- Strength: 6 (-2); save -2
- Dexterity: 17 (+3); save +3
- Constitution: 13 (+1); save +1
- Intelligence: 15 (+2); save +2
- Wisdom: 12 (+1); save +1
- Charisma: 11 (+0); save +0
Skills
- Arcana: +4
- Religion: +4
- Stealth: +5
Defenses
- Damage Resistances: Necrotic, Psychic, Radiant
Senses and Languages
- Senses: Darkvision 60 ft.; Passive Perception 11
- Languages: Celestial, Common
Traits
Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.
Actions
Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage plus 7 (2d6) Radiant damage.
Reactions
Burst of Ingenuity (2/Day). Trigger: The sphinx or another creature within 30 feet makes an ability check or a saving throw. Response: The sphinx adds 2 to the roll.
Source
- Document: System Reference Document 5.2.1
- Version: 5.2.1
- License: CC-BY-4.0
- Pages: 327
- URL: https://www.dndbeyond.com/srd