Tiny Fey, Neutral Good
Statistics
- Armor Class: 15
- Hit Points: 10 (4d4)
- Initiative: +4 (score 14)
- Speed: Walk 10 ft., Fly 40 ft.
- Challenge: CR 1/4, 50 XP, proficiency bonus +2
Abilities
- Strength: 3 (-4); save -4
- Dexterity: 18 (+4); save +4
- Constitution: 10 (+0); save +0
- Intelligence: 14 (+2); save +2
- Wisdom: 13 (+1); save +1
- Charisma: 11 (+0); save +0
Skills
- Perception: +3
- Stealth: +8
Senses and Languages
- Senses: Passive Perception 13
- Languages: Common, Elvish, Sylvan
Actions
Needle Sword. Melee Attack Roll: +6, reach 5 ft. Hit: 6 (1d4 + 4) Piercing damage.
Enchanting Bow. Ranged Attack Roll: +6, range 40/160 ft. Hit: 1 Piercing damage, and the target has the Charmed condition until the start of the sprite’s next turn.
Heart Sight. Charisma Saving Throw: DC 10, one creature within 5 feet the sprite can see (Celestials, Fiends, and Undead automatically fail the save). Failure: The sprite knows the target’s emotions and alignment.
Invisibility. The sprite casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.
Source
- Document: System Reference Document 5.2.1
- Version: 5.2.1
- License: CC-BY-4.0
- Pages: 329
- URL: https://www.dndbeyond.com/srd