Medium or Small Humanoid, Neutral
Statistics
- Armor Class: 12
- Hit Points: 27 (6d8)
- Initiative: +4 (score 14)
- Speed: Walk 30 ft., Climb 30 ft.
- Challenge: CR 1, 200 XP, proficiency bonus +2
Abilities
- Strength: 10 (+0); save +0
- Dexterity: 15 (+2); save +2
- Constitution: 10 (+0); save +0
- Intelligence: 12 (+1); save +1
- Wisdom: 14 (+2); save +2
- Charisma: 16 (+3); save +3
Skills
- Deception: +5
- Insight: +4
- Investigation: +5
- Perception: +6
- Sleight of Hand: +4
- Stealth: +6
Senses and Languages
- Senses: Passive Perception 16
- Languages: Common plus one other language
Gear
- Hand Crossbow
- Shortsword
- Thieves’ Tools
Actions
Shortsword. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.
Hand Crossbow. Ranged Attack Roll: +4, range 30/120 ft. Hit: 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.
Bonus Actions
Cunning Action. The spy takes the Dash, Disengage, or Hide action.
Source
- Document: System Reference Document 5.2.1
- Version: 5.2.1
- License: CC-BY-4.0
- Pages: 329
- URL: https://www.dndbeyond.com/srd