Spy

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Description

Medium or Small Humanoid, Neutral

Statistics

  • Armor Class: 12
  • Hit Points: 27 (6d8)
  • Initiative: +4 (score 14)
  • Speed: Walk 30 ft., Climb 30 ft.
  • Challenge: CR 1, 200 XP, proficiency bonus +2

Abilities

  • Strength: 10 (+0); save +0
  • Dexterity: 15 (+2); save +2
  • Constitution: 10 (+0); save +0
  • Intelligence: 12 (+1); save +1
  • Wisdom: 14 (+2); save +2
  • Charisma: 16 (+3); save +3

Skills

  • Deception: +5
  • Insight: +4
  • Investigation: +5
  • Perception: +6
  • Sleight of Hand: +4
  • Stealth: +6

Senses and Languages

  • Senses: Passive Perception 16
  • Languages: Common plus one other language

Gear

  • Hand Crossbow
  • Shortsword
  • Thieves’ Tools

Actions

Shortsword. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.

Hand Crossbow. Ranged Attack Roll: +4, range 30/120 ft. Hit: 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.

Bonus Actions

Cunning Action. The spy takes the Dash, Disengage, or Hide action.

Source

  • Document: System Reference Document 5.2.1
  • Version: 5.2.1
  • License: CC-BY-4.0
  • Pages: 329
  • URL: https://www.dndbeyond.com/srd