Stone Giant

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Description

Huge Giant, Neutral

Statistics

  • Armor Class: 17
  • Hit Points: 126 (11d12 + 55)
  • Initiative: +5 (score 15)
  • Speed: Walk 40 ft.
  • Challenge: CR 7, 2,900 XP, proficiency bonus +3

Abilities

  • Strength: 23 (+6); save +6
  • Dexterity: 15 (+2); save +5
  • Constitution: 20 (+5); save +8
  • Intelligence: 10 (+0); save +0
  • Wisdom: 12 (+1); save +4
  • Charisma: 9 (-1); save -1

Skills

  • Athletics: +12
  • Perception: +4
  • Stealth: +5

Senses and Languages

  • Senses: Darkvision 60 ft.; Passive Perception 14
  • Languages: Giant

Actions

Multiattack. The giant makes two attacks, using Stone Club or Boulder in any combination.

Stone Club. Melee Attack Roll: +9, reach 15 ft. Hit: 22 (3d10 + 6) Bludgeoning damage.

Boulder. Ranged Attack Roll: +9, range 60/240 ft. Hit: 15 (2d8 + 6) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.

Reactions

Deflect Missile (Recharge 5–6). Trigger: The giant is hit by a ranged attack roll and takes Bludgeoning, Piercing, or Slashing damage from it. Response: The giant reduces the damage it takes from the attack by 11 (1d10 + 6), and if that damage is reduced to 0, the giant can redirect some of the attack’s force. Dexterity Saving Throw: DC 17, one creature the giant can see within 60 feet. Failure: 11 (1d10 + 6) Force damage.

Source

  • Document: System Reference Document 5.2.1
  • Version: 5.2.1
  • License: CC-BY-4.0
  • Pages: 330
  • URL: https://www.dndbeyond.com/srd