Storm Giant

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Description

Huge Giant, Chaotic Good

Statistics

  • Armor Class: 16
  • Hit Points: 230 (20d12 + 100)
  • Initiative: +7 (score 17)
  • Speed: Walk 50 ft., Fly 25 ft. (hover), Swim 50 ft.
  • Challenge: CR 13, 10,000 XP, proficiency bonus +5

Abilities

  • Strength: 29 (+9); save +14
  • Dexterity: 14 (+2); save +2
  • Constitution: 20 (+5); save +10
  • Intelligence: 16 (+3); save +3
  • Wisdom: 20 (+5); save +10
  • Charisma: 18 (+4); save +9

Skills

  • Arcana: +8
  • Athletics: +14
  • History: +8
  • Perception: +10

Defenses

  • Damage Resistances: Cold
  • Damage Immunities: Lightning, Thunder

Senses and Languages

  • Senses: Darkvision 120 ft., Truesight 30 ft.; Passive Perception 20
  • Languages: Common, Giant

Traits

Amphibious. The giant can breathe air and water.

Actions

Multiattack. The giant makes two attacks, using Storm Sword or Thunderbolt in any combination.

Storm Sword. Melee Attack Roll: +14, reach 10 ft. Hit: 23 (4d6 + 9) Slashing damage plus 13 (3d8) Lightning damage.

Thunderbolt. Ranged Attack Roll: +14, range 500 ft. Hit: 22 (2d12 + 9) Lightning damage, and the target has the Blinded and Deafened conditions until the start of the giant’s next turn.

Lightning Storm (Recharge 5–6). Dexterity Saving Throw: DC 18, each creature in a 10-foot-radius, 40-foot-high Cylinder originating from a point the giant can see within 500 feet. Failure: 55 (10d10) Lightning damage. Success: Half damage.

Spellcasting. The giant casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 18): At Will: Detect Magic, Light 1/Day: Control Weather

Source

  • Document: System Reference Document 5.2.1
  • Version: 5.2.1
  • License: CC-BY-4.0
  • Pages: 330, 331
  • URL: https://www.dndbeyond.com/srd