Huge Giant, Chaotic Good
Statistics
- Armor Class: 16
- Hit Points: 230 (20d12 + 100)
- Initiative: +7 (score 17)
- Speed: Walk 50 ft., Fly 25 ft. (hover), Swim 50 ft.
- Challenge: CR 13, 10,000 XP, proficiency bonus +5
Abilities
- Strength: 29 (+9); save +14
- Dexterity: 14 (+2); save +2
- Constitution: 20 (+5); save +10
- Intelligence: 16 (+3); save +3
- Wisdom: 20 (+5); save +10
- Charisma: 18 (+4); save +9
Skills
- Arcana: +8
- Athletics: +14
- History: +8
- Perception: +10
Defenses
- Damage Resistances: Cold
- Damage Immunities: Lightning, Thunder
Senses and Languages
- Senses: Darkvision 120 ft., Truesight 30 ft.; Passive Perception 20
- Languages: Common, Giant
Traits
Amphibious. The giant can breathe air and water.
Actions
Multiattack. The giant makes two attacks, using Storm Sword or Thunderbolt in any combination.
Storm Sword. Melee Attack Roll: +14, reach 10 ft. Hit: 23 (4d6 + 9) Slashing damage plus 13 (3d8) Lightning damage.
Thunderbolt. Ranged Attack Roll: +14, range 500 ft. Hit: 22 (2d12 + 9) Lightning damage, and the target has the Blinded and Deafened conditions until the start of the giant’s next turn.
Lightning Storm (Recharge 5–6). Dexterity Saving Throw: DC 18, each creature in a 10-foot-radius, 40-foot-high Cylinder originating from a point the giant can see within 500 feet. Failure: 55 (10d10) Lightning damage. Success: Half damage.
Spellcasting. The giant casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 18): At Will: Detect Magic, Light 1/Day: Control Weather
Source
- Document: System Reference Document 5.2.1
- Version: 5.2.1
- License: CC-BY-4.0
- Pages: 330, 331
- URL: https://www.dndbeyond.com/srd