Succubus

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Description

Medium Fiend, Neutral Evil

Statistics

  • Armor Class: 15
  • Hit Points: 71 (13d8 + 13)
  • Initiative: +3 (score 13)
  • Speed: Walk 30 ft., Fly 60 ft.
  • Challenge: CR 4, 1,100 XP, proficiency bonus +2

Abilities

  • Strength: 8 (-1); save -1
  • Dexterity: 17 (+3); save +3
  • Constitution: 13 (+1); save +1
  • Intelligence: 15 (+2); save +2
  • Wisdom: 12 (+1); save +1
  • Charisma: 20 (+5); save +5

Skills

  • Deception: +9
  • Insight: +5
  • Perception: +5
  • Persuasion: +9
  • Stealth: +7

Defenses

  • Damage Resistances: Cold, Fire, Poison, Psychic

Senses and Languages

  • Senses: Darkvision 60 ft.; Passive Perception 15
  • Languages: Abyssal, Common, Infernal; telepathy 60 ft.

Traits

Incubus Form. When the succubus finishes a Long Rest, it can shape-shift into an Incubus, using that stat block instead of this one.

Actions

Multiattack. The succubus makes one Fiendish Touch attack and uses Charm or Draining Kiss.

Fiendish Touch. Melee Attack Roll: +7, reach 5 ft. Hit: 16 (2d10 + 5) Psychic damage.

Charm. The succubus casts Dominate Person (level 8 version), requiring no spell components and using Charisma as the spellcasting ability (spell save DC 15).

Draining Kiss. Constitution Saving Throw: DC 15, one creature Charmed by the succubus within 5 feet. Failure: 13 (3d8) Psychic damage. Success: Half damage. Failure or Success: The target’s Hit Point maximum decreases by an amount equal to the damage taken.

Bonus Actions

Shape-Shift. The succubus shape-shifts into a Medium or Small Humanoid, or it returns to its true form. Its game statistics are the same in each form, except its Fly Speed is available only in its true form. Any equipment it is wearing or carrying isn’t transformed.

Source

  • Document: System Reference Document 5.2.1
  • Version: 5.2.1
  • License: CC-BY-4.0
  • Pages: 331
  • URL: https://www.dndbeyond.com/srd