Medium or Small Humanoid, Neutral
Collection: Toughs
Statistics
- Armor Class: 12
- Hit Points: 32 (5d8 + 10)
- Initiative: +1 (score 11)
- Speed: Walk 30 ft.
- Challenge: CR 1/2, 100 XP, proficiency bonus +2
Abilities
- Strength: 15 (+2); save +2
- Dexterity: 12 (+1); save +1
- Constitution: 14 (+2); save +2
- Intelligence: 10 (+0); save +0
- Wisdom: 10 (+0); save +0
- Charisma: 11 (+0); save +0
Senses and Languages
- Senses: Passive Perception 10
- Languages: Common
Gear
- Heavy Crossbow
- Leather Armor
- Mace
Traits
Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Mace. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage.
Heavy Crossbow. Ranged Attack Roll: +3, range 100/400 ft. Hit: 6 (1d10 + 1) Piercing damage.
Source
- Document: System Reference Document 5.2.1
- Version: 5.2.1
- License: CC-BY-4.0
- Pages: 332
- URL: https://www.dndbeyond.com/srd