Tough

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Description

Medium or Small Humanoid, Neutral

Collection: Toughs

Statistics

  • Armor Class: 12
  • Hit Points: 32 (5d8 + 10)
  • Initiative: +1 (score 11)
  • Speed: Walk 30 ft.
  • Challenge: CR 1/2, 100 XP, proficiency bonus +2

Abilities

  • Strength: 15 (+2); save +2
  • Dexterity: 12 (+1); save +1
  • Constitution: 14 (+2); save +2
  • Intelligence: 10 (+0); save +0
  • Wisdom: 10 (+0); save +0
  • Charisma: 11 (+0); save +0

Senses and Languages

  • Senses: Passive Perception 10
  • Languages: Common

Gear

  • Heavy Crossbow
  • Leather Armor
  • Mace

Traits

Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Mace. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage.

Heavy Crossbow. Ranged Attack Roll: +3, range 100/400 ft. Hit: 6 (1d10 + 1) Piercing damage.

Source

  • Document: System Reference Document 5.2.1
  • Version: 5.2.1
  • License: CC-BY-4.0
  • Pages: 332
  • URL: https://www.dndbeyond.com/srd