Large Monstrosity, Neutral Evil
Statistics
- Armor Class: 13
- Hit Points: 75 (10d10 + 20)
- Initiative: +1 (score 11)
- Speed: Walk 50 ft.
- Challenge: CR 3, 700 XP, proficiency bonus +2
Abilities
- Strength: 18 (+4); save +4
- Dexterity: 13 (+1); save +1
- Constitution: 14 (+2); save +2
- Intelligence: 7 (-2); save -2
- Wisdom: 12 (+1); save +1
- Charisma: 8 (-1); save -1
Skills
- Perception: +5
- Stealth: +5
Defenses
- Damage Immunities: Cold
Senses and Languages
- Senses: Passive Perception 15
- Languages: Common, Giant
Traits
Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.
Cold Breath (Recharge 5–6). Constitution Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 18 (4d8) Cold damage. Success: Half damage.
Source
- Document: System Reference Document 5.2.1
- Version: 5.2.1
- License: CC-BY-4.0
- Pages: 342
- URL: https://www.dndbeyond.com/srd