Winter Wolf

placeholder portrait

Description

Large Monstrosity, Neutral Evil

Statistics

  • Armor Class: 13
  • Hit Points: 75 (10d10 + 20)
  • Initiative: +1 (score 11)
  • Speed: Walk 50 ft.
  • Challenge: CR 3, 700 XP, proficiency bonus +2

Abilities

  • Strength: 18 (+4); save +4
  • Dexterity: 13 (+1); save +1
  • Constitution: 14 (+2); save +2
  • Intelligence: 7 (-2); save -2
  • Wisdom: 12 (+1); save +1
  • Charisma: 8 (-1); save -1

Skills

  • Perception: +5
  • Stealth: +5

Defenses

  • Damage Immunities: Cold

Senses and Languages

  • Senses: Passive Perception 15
  • Languages: Common, Giant

Traits

Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.

Cold Breath (Recharge 5–6). Constitution Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 18 (4d8) Cold damage. Success: Half damage.

Source

  • Document: System Reference Document 5.2.1
  • Version: 5.2.1
  • License: CC-BY-4.0
  • Pages: 342
  • URL: https://www.dndbeyond.com/srd